Hello Havenites!
As a reminder, our head mod Blue is still not present due to RL circumstances. Plot specific threads/questions/concerns, as well as NPC interaction, are still put on hold for the time being. Any requests or questions regarding such matters can be submitted to the mod account via PM and will be answered when she returns. We thank you for your continued patience regarding this. In addition the February Mod Post will not be going up until later in the month, so please continue to use January's until further notice. Lastly, the Warned List is up so if you haven't submitted your AC please do so in 24 hours (so tomorrow at 7pm EST) or you will be ejected.
That said, it's event time! Due to Blue's absence, whatever she may have planned for this month will be unfortunately delayed. However she did leave some event ideas behind and so we will be using one of those ideas for this month's event.
As we all know, people are built to have protective inhibitions for whatever reason. Someone who is angry knows how to repress that anger for the sake of social situations, like scowling or not getting worked up over small matters. A very friendly person knows that the world isn't always simple and you can't always be happy. People have fears that may hold them back or might be protecting them from something. People don't go around doing whatever they please because it disrupts order. The point is, people don't just throw caution to the wind and feel the way they want to all the time.
That is going to change between February 6th and February 13th, because characters are going to start acting less on thought and more on base instincts. Inhibitions will be gone and characters are going to find that the things they feared are no longer feared. The things they kept beneath the surface or the traits that define them most will be dialed up and there won't be any desire to hold back. A happy person like Tommy might behave extra chipper, like they have zero cares in the world and everything is awesome all the time even when you're in Haven! Or an angry person like Lana may be likely to explode in rage, even over the smallest things, because who can tell her she can't be mad as hell that you accidentally bumped into her?
Alternatively certain traits may take a turn for the worse. An altruistic person might now behave like their altruism is something that needs to be earned, or a person who experiences mild envy might now believe they are entitled to anything they want from others. People with a fear of the dark may lose that fear and want to run around blindly through the tunnels. If you got someone you want to kiss, you're gonna do it because who even cares? Anything someone held back, anything feared, and any behavior not considered proper will no longer register in their mind. There's no holding back for the sake of that precious order and conduct.
The idea is to basically take a defined personality trait/aspect of your character, spike it up to 11 on a scale of 1 to 10 and let loose with it. If you're having difficulty deciding on what you might want to do, a good idea may be to refer to the seven deadly sins and their opposing virtues as a guideline. We encourage you to be creative about the psychological and emotional changes that can affect your characters, so long as they are existing traits that are being dialed up and not something out of completely nowhere. They can occur right away when the event begins or later on in the week. They can even gradually change over time if you so wish, but all changes will feel natural to the characters and not caused by an experiment (though characters are free to suspect as much as time goes on.)
A mingle log is up here for anyone who wants to make toplevels, but please note this will be the only mingle for the event and people are encouraged to post on the network and log comms for added fun. This event may or may not tie into the larger going-ons in Haven, as it is not specifically run by Blue, and as usual the event is opt-out if you don't want anything happening to your character.
This post can be used for questions regarding the event or to plot with fellow players throughout the week. Enjoy!
As a reminder, our head mod Blue is still not present due to RL circumstances. Plot specific threads/questions/concerns, as well as NPC interaction, are still put on hold for the time being. Any requests or questions regarding such matters can be submitted to the mod account via PM and will be answered when she returns. We thank you for your continued patience regarding this. In addition the February Mod Post will not be going up until later in the month, so please continue to use January's until further notice. Lastly, the Warned List is up so if you haven't submitted your AC please do so in 24 hours (so tomorrow at 7pm EST) or you will be ejected.
That said, it's event time! Due to Blue's absence, whatever she may have planned for this month will be unfortunately delayed. However she did leave some event ideas behind and so we will be using one of those ideas for this month's event.
As we all know, people are built to have protective inhibitions for whatever reason. Someone who is angry knows how to repress that anger for the sake of social situations, like scowling or not getting worked up over small matters. A very friendly person knows that the world isn't always simple and you can't always be happy. People have fears that may hold them back or might be protecting them from something. People don't go around doing whatever they please because it disrupts order. The point is, people don't just throw caution to the wind and feel the way they want to all the time.
That is going to change between February 6th and February 13th, because characters are going to start acting less on thought and more on base instincts. Inhibitions will be gone and characters are going to find that the things they feared are no longer feared. The things they kept beneath the surface or the traits that define them most will be dialed up and there won't be any desire to hold back. A happy person like Tommy might behave extra chipper, like they have zero cares in the world and everything is awesome all the time even when you're in Haven! Or an angry person like Lana may be likely to explode in rage, even over the smallest things, because who can tell her she can't be mad as hell that you accidentally bumped into her?
Alternatively certain traits may take a turn for the worse. An altruistic person might now behave like their altruism is something that needs to be earned, or a person who experiences mild envy might now believe they are entitled to anything they want from others. People with a fear of the dark may lose that fear and want to run around blindly through the tunnels. If you got someone you want to kiss, you're gonna do it because who even cares? Anything someone held back, anything feared, and any behavior not considered proper will no longer register in their mind. There's no holding back for the sake of that precious order and conduct.
The idea is to basically take a defined personality trait/aspect of your character, spike it up to 11 on a scale of 1 to 10 and let loose with it. If you're having difficulty deciding on what you might want to do, a good idea may be to refer to the seven deadly sins and their opposing virtues as a guideline. We encourage you to be creative about the psychological and emotional changes that can affect your characters, so long as they are existing traits that are being dialed up and not something out of completely nowhere. They can occur right away when the event begins or later on in the week. They can even gradually change over time if you so wish, but all changes will feel natural to the characters and not caused by an experiment (though characters are free to suspect as much as time goes on.)
A mingle log is up here for anyone who wants to make toplevels, but please note this will be the only mingle for the event and people are encouraged to post on the network and log comms for added fun. This event may or may not tie into the larger going-ons in Haven, as it is not specifically run by Blue, and as usual the event is opt-out if you don't want anything happening to your character.
This post can be used for questions regarding the event or to plot with fellow players throughout the week. Enjoy!
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